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Isplash color photo editor.dmg
Isplash color photo editor.dmg














Like the damage effect you can specify multiple areas to search and each area can have a seperrate effect applied to them. Search - Areas +: This property is similar to the Search - Areas + property on the damage effect (as described above) and defines where the search takes place. A value of 1 means it will run 100% of the time when the search effect is called.Įffect - Validators: Validators which must pass for the search area effect to run. Here are the main properties to help you configure your search effect:Įffect - Chance: The chance of the search area effect to run. When a Search Area Effect runs, it picks every unit which falls under it's search criteria and applies another effect to that unit (the basic concept of all AOE's).

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In this section, we will look at how to use the Search Area Effect to create AOE's. Same Cliff Level: Determines if the splash damage can only be dealt to units on the same cliff levelįor the general case when you are trying to create an area of effect, you should be using the Search area effect (the only exception is when trying to create damage which splashes onto nearby units). Useful to ensure large units don't occupy the whole area of the splash effect. The notable ones are:Ĭall For Help: Determines whether allied units are automatically called to the location of the unit hit by the splash damage.Įxtend By Unit Radius: Determines whether the radius of the search effect is extended by the radius of the target unit. Search - Search Flags: A couple of additional settings which control the behaviour of the search. Search - Search Filters: The filter flags that define which units can be found in the search. Search - Minimum Count Error: The error displayed when the minimum number of units is not met. Search - Minimum Count: The minimum number of units that can be in the search. Search - Maximum Count: The maximum total number of units in the search. Search - Include +: Units that should be included in the search. Search - Exclude +: Units that should be excluded from the search. There are a couple other property's on the damage effect which relate to splash damage: Validator: The validator which must pass in order for the damage to be applied. Radius Bonus: the distance the unit is allowed to move out the zone by before the damage effect is applied.

isplash color photo editor.dmg

The radius is extended from the previous damage zone. Maximum Count: The maximum number of units that the damage can be dealt to in this zone. The total damage dealt = Bonus + Fraction * ( Combat - Amount property) The axis from which the angle is based off is the line from the caster to the target starting from the far side of the target (see diagram above)īonus: The bonus damage dealt to the unit in this zoneįraction: The fractional amount of damage (from the Combat - Amount property. Then, each damage zone is selected and the damage dealt to each unit in that zone.Įach 'damage zone' has the following properties:Īrc: Restricts the damage zone to to a particular angle. When the damage effect is applied, the damage (as defined in the Combat - Amount property) is dealt to the target unit. Each zone is circular in shape with the center located at the target unit. This damage effect has three damage zones defined as shown in the image below. To help you understand this concept, we will look at the example shown in the image above (from the Crucio Shock Cannon Blast damage effect). This window allows you to specify 'damage zones' which can be used to specify how the weapon will splash and the amount of damage dealt to units in each zone. Opening up this property (when in table view) shows the window below: The main property that we need to look at in order to create splash damage is Search - Area +.

isplash color photo editor.dmg

However it is also capable of dealing 'splash' damage to nearby units. You are probably familiar with using the Damage Effect to deal a set amount of damage to the targeted unit. You should use this option in all cases other than when creating splash damage. Search Area Effect: the generic effect used for creating AOE's. There are two basic ways of creating AOE effects as described below:ĭamage Effect: all damage effects have a Search - Area + property which allows them to apply additional damage over an area (splash damage).

isplash color photo editor.dmg

This tutorial assumes you have a basic understanding of the Data Editor and you can navigate your way around. The purpose of this tutorial is go through the basics of AOE effects, including how to create splash damage and auras.














Isplash color photo editor.dmg